

You gain the basic spellcasting benefits.

Only one of them may be active at a time.

You grant a weapon you touch the bane(fiends), disrupting or pacifying property rune for 1 minute. Your key spellcasting ability for mythic angel archetype spells is Wisdom or Charisma (your choice), and they are divine angel spells. You're trained in divine spell attack rolls and divine spell DCs. You gain a spell repertoire with two cantrips, either common divine cantrips or other divine cantrips you learn or discover. You cast spells like an oracle and gain the Cast a Spell activity. You gain angelkin, celestial eyes and halo aasimar ancestry feats. Prerequisites: Trained in Religion, the character has been exposed to both a Nalhyndrian crystal and energies from the upper planes. These work in a similar way to the archetype dedication feats and can be taken instead of a class feat once a character has fulfilled certain requirements in'story. I a veteran of both dnd 5th edition and the first edition, but my group only recently started playing Pathfinder second edition. I am looking forward to see other people's opinions on balancing these rules, but it is okay if it is a bit strong. But this is the earliest draft of what I have been able to create so far. I currently only started working on angel. I have been playing finder of the righteous a lot recently and I got inspired to create a variant of the mythic paths from this game in finder second edition.
